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Focus on Gaming: Q3 Revenues Set an All-Time High

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Organic growth has pushed the gaming industry to record highs. The third quarter of 2015 produced $9.7 billion in gaming revenues which set an all-time high for quarterly gaming revenue performance.
December 21, 2015

Organic growth has pushed the gaming industry to record highs. The third quarter of 2015 produced $9.7 billion in gaming revenues which set an all-time high for quarterly gaming revenue performance. Furthermore, the growth in the third quarter all but assured the gaming industry would see revenues increase for the 2015 calendar year.

Revenue growth for the gaming industry is not an uncommon trend, as eight out of the last 10 quarters produced positive industry-wide growth. However, during the same timeframe the growth within existing markets and at individual casinos has been limited.

In late 2014 the industry saw an important shift in revenue trends. While the Q4 2014 industry-wide revenues declined 0.1 percent, it was the first quarter in over three years that the majority of states offering gaming experienced state-wide gaming revenue increases. Similarly, of the casinos monitored by RubinBrown (more than 150) the majority of individual casinos also saw revenues increase.

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