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RubinBrown 2019 Gaming Statistical Analysis Shows Substantial Growth in U.S. Gaming Industry

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United States Commercial Gaming Industry Generated $41.3 Billion in Gaming Revenues in 2018, up 3.4 Percent from 2017
April 17, 2019

As the nation sees more disposable income becoming available, gaming is on the rise. According to RubinBrown’s tenth annual survey of the gaming industry, the collective industry grew at an annual rate of 4 percent, faster than the U.S. inflation rate (1.9 percent) and annual real GDP (2.9 percent). In 2018, the United States commercial gaming industry generated 3.4 percent more revenue from gaming than in 2017.

In 2018, every state experienced an increase in gaming revenues when all four U.S. gaming segments tracked are combined (commercial casinos, iGaming, limited stakes gaming and tribal casinos). This fact is unprecedented in the history of RubinBrown’s Gaming Statistics, which has been tracking gaming data since 2007.

2018 also brought a landmark change that will affect the gaming industry for years to come. With the U.S. Supreme Court’s decision in the Murphy v. National Collegiate Athletic Association case, the Professional and Amateur Sports Protection Act of 1992 (PASPA) was overturned. This landmark case for the gaming industry has opened the door to states dictating the legality and limits placed on sports wagering.

Five states quickly capitalized on the ability to offer sports wagering once this act was overturned. These five states (MS, NJ, PA, RI, and WV) generated an additional $128.2 million in gaming revenues from sports wagering.

Looking ahead, the industry is poised for future growth as the economy remains strong and states continue to explore the legalization of sports betting.

Each year, statistical data is collected from over 1,000 gaming operations, spanning 40 states and incorporating four of the U.S. Gaming segments – commercial casinos, iGaming, limited stakes gaming and tribal casinos. RubinBrown’s Gaming Statistics publication provides a comprehensive review of the United States gaming industry. You can view the full results here.

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